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Combat |
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- Victory !If you destroy the last enemy unit, of the city or of every enemy armies on your location, you will claim victory, fault to a lack of opponents to fight with. Note : as enemy commanders are "virtual" and can't be destroy, we just taking count of armies and units. Gain for such a victory are : - you gain (rank of enemy)*2 xp points, (rank of enemy)*200 rubis, and your moral is put at 100%, if it was not already. - in a case of an enemy city's victory, replace "(rank of enemy)" by "(city size)/5" (city size being the sum of all buildings levels, see Cities) - all ally commanders present on the location at the exact moment of victory will have the same gain, but divided by 4 (in order to avoid "victory stealing" behavior), except for moral that come back to 100% for every one. For a enemy city's victory, all buildings will be destroyed, and the city as well. War is not only about offensive attacks, but also about defending your faction's possessions ! Those who forget that lose castles... |